|
|
CoordReal x[3] | x[3] |
Vector3D ()
| Vector3D |
Vector3D (const Vector3D &c)
| Vector3D |
Vector3D (double x0, double y0, double z0)
| Vector3D |
Vector3D (const float *)
| Vector3D |
Vector3D (const double *)
| Vector3D |
Vector3D (const short *)
| Vector3D |
Vector3D (const int *)
| Vector3D |
Vector3D (const long *)
| Vector3D |
operator CoordReal* ()
| operator CoordReal* |
operator const CoordReal* ()
| operator const CoordReal* |
[const]
CoordReal operator[] (MeshCard i)
| operator[] |
[const]
CoordReal & operator[] (MeshCard i)
| operator[] |
Vector3D & operator = (const Vector3D &p)
| operator = |
Vector3D operator - ()
| operator - |
[const]
Vector3D operator + (const Vector3D &b)
| operator + |
[const]
Vector3D operator - (const Vector3D &b)
| operator - |
[const]
Vector3D operator ^ (const Vector3D &b)
| operator ^ |
[const]
Vector3D operator * (double f)
| operator * |
[const]
Vector3D operator / (double f)
| operator / |
[const]
Vector3D & operator *= (double f)
| operator *= |
Vector3D & operator /= (double f)
| operator /= |
Vector3D & operator -= (const Vector3D &c)
| operator -= |
Vector3D & operator += (const Vector3D &c)
| operator += |
double operator * (const Vector3D &b)
| operator * |
[const]
MeshBool operator == (const Vector3D &b)
| operator == |
[const]
double norm ()
| norm |
[const]
double normsq ()
| normsq |
[const]
Vector3D min (const Vector3D &c)
| min |
[const]
Vector3D max (const Vector3D &c)
| max |
[const]
Vector3D mid (const Vector3D &c)
| mid |
[const]
void normalize ()
| normalize |
void negate ()
| negate |
inline Vector3D (void)
| Vector3D |
inline Vector3D (const Vector3D &c)
| Vector3D |
inline Vector3D (double x0, double y0, double z0)
| Vector3D |
inline Vector3D (const double *c)
| Vector3D |
inline Vector3D (const float *c)
| Vector3D |
inline Vector3D (const int *c)
| Vector3D |
inline Vector3D (const long *c)
| Vector3D |
inline Vector3D (const short *c)
| Vector3D |
Generated by: benny@okidoki on Thu Jun 21 10:41:51 2001, using kdoc 2.0a53. |