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implementation of a line edge with two nodes on it, one in the beginning and one at the end
| TopoLineEdge2d (TopoNode2d* n1, TopoNode2d* n2, bool noBoundary=true)
| TopoLineEdge2d |
a line edge is constructed with two nodes. On construction must be known if its a boundary or not. Standards it's no boundary
| ~TopoLineEdge2d ()
| ~TopoLineEdge2d |
| void draw (QPainter *p)
| draw |
[virtual]
see abstract base class
Reimplemented from TopoClass.
| bool robinEdge ()
| robinEdge |
[virtual]
see abstract base class
Reimplemented from TopoEdge2d.
| bool neuEdge ()
| neuEdge |
[virtual]
see abstract base class
Reimplemented from TopoEdge2d.
| bool dirEdge ()
| dirEdge |
[virtual]
see abstract base class
Reimplemented from TopoEdge2d.